Wompy Changelog


v4

Changed :
	- Re-ported v2 over to SCake 0.6, previous version was broken and to prevent issues I just re-ported the older version since it was easier than even checking where the issue was coming from

v3

Changed :
	- Updated for SCake 0.6 DEV's API changes

v2

Changed :
    - "Max Wompage Count" can now be set to 0 to disable random wompage

v1

Added :
    - Periodic (defaults to every 15 seconds) random scanning for matching random characters for animations, randomly chooses between 3 distance fields (Near/Mid/Far) and selects a random target in that distance to match with other characters nearby, matches are only considered valid if they are within a certain distance of each-other
    - Added a feature which adds the Player to the random scan if they are at 200% Sex Heat or higher (also adds summoned pal if they are at 200% sex heat, but I think they were already added in near scans anyways)
    - Added if the Player is in a solo animation then when a scan is performed it will try and match the player with another character nearby without doing any normal scans
    - Added all scans are done by distance first, so closest character is checked first then gets progressively farther as attempts fail or are considered invalid
    - A max animation handled count meaning only a certain number of random animations will be triggered at once (defaults to 1), more random animations won't trigger until these events have ended, player solo animation check is excluded from this value and will check regardless of how many animations are going
    - Added a simple menu to customize the frequency of random checks, the max number of random events going at once, and how many scan attempts are allowed per-check all with descriptions, does not persist between sessions and must be editted when loading into the game if desired